How much do we really know about what makes an interaction pleasurable for a user? These researchers are quantifying the guessing game.
Last week, researchers came together in the Dutch city of Eindhoven for the 10th International Conference on Tangible, Embedded, and Embodied Interaction. The conference explored the bleeding edge of human-computer interaction—think water-based interfaces, soft robots, and new forms of haptic interfaces—and featured researchers studying the intricacies of how we relate to technology.